Sunday, April 21, 2019

Tichu Card Game Review

Work with your partner and beat your opponent in Tichu, an exciting and unstable enrollment card game! Use your strategic skills and teamwork to get rid of your cards before your opponent can. Make full use of the powerful effects of unique cards such as dragons, phoenixes and dogs. Use confidence bidding, card tricks and deductive reasoning to stay ahead of the opponent. Take risks in the process of seeking victory!

Tichu, whose Chinese name is roughly "hinted" or "proposed", is a fast-paced card game from Asia. It has great similarities with Chor Dai Dee and Da Lao Er Chinese card games, which are very popular in East Asia. The game has elements of Bridge and Poker, a fusion of style and mechanics that creates a very popular card game. The Pichu variant of this Asian card game was designed by Urs Hostetler in 1991 and has steadily increased its fan base.

Tichu is mainly composed of two teams of two teams per team [although the game can accommodate a total of three to six players]. You are sitting opposite your partner. Your team's goal is to earn more points per game than your opponent, and the game continues until a team reaches the target point. Each game has 100 points and the target score is usually one thousand.

The game uses a standard 52-card deck with 4 decks per card and 4 unique cards unique to the game. The game uses skill to play the game, which is very similar to playing cards. You can play single cards, one pair, one pair, three, full house and at least 5 cards straight.

The basic premise of the game is very simple: the main player opens a round by playing tricks, and the player takes turns playing the same type and more skill than the tricks he has played before. Once everyone has passed, the player who plays the last move will win all the cards in that round, and he can start a new round with any skill in his hand. For example, Player A opens a pair of rounds with a pair of 4. Player B passes because there is no pair in his hand or choose not to play them. Player C plays a pair of 7. Player D then plays a pair of Queens. After everyone else has passed [choose not to participate in the game], Player D wins a round and claims all the cards on the table, then starts a new round by playing full house.

The card that wins each round is the score you score. However, only a few cards are worth it. 5 points each scored 5 points, 10 points and 10 points for the Kings. Other common cards have no value, please use it as a tool to win the loyalty card. The game continues until a player "extinguished" by emptying his hand. The remaining players continue to play until there is only one player left. Then, each partnership totals the number of points they earned for the game. Although you will still be punished in the end, the last player must hand all the cards he won in the game to the first player to go out, and the remaining cards in his hand to the opponent.

As you can see, this is a game that requires teamwork and strategy to win [although partners don't allow talking about strategies in the game]. You must ensure that your team wins the rounds involving the loyalty card. You also need to make sure that you are not the last player left in the game. In addition, if your entire team is turned off before your opponent, then the score card doesn't matter, your team scored an amazing 200 points!

Unfortunately, this is just the basics. There are many other rules in Tichu that can make the game fun and challenging. As mentioned earlier, there are 4 special cards in the game. They are mahjong, dogs, dragons and phoenix, and everyone has their own abilities. Players who use mahjong tiles can play the first move and can force playing cards. Playing the dog will lead your partner. The dragon is the highest value single card and is also 25 points. However, you must give all the cards you have won [including the dragon] to your opponent. The Phoenix team acts as a wild card and can play with any skill, but it will bring a 25-point high penalty shot.

There are also some tricks you can play called "bombs." If you have four types or direct flushes, it's like a bomb, you can use it to interrupt any round and take the lead immediately. However, your bomb can also be interrupted by another larger bomb. Very interesting! There are other rules in the game. At the beginning of each game, you need to pass the cards to other players and slowly influence the quality of the other players. In the hands. Before each player plays the first card, they have a chance to call Tichu. This means they claim that they will "go out" first. If they do, they win a 100-point bonus. But if they don't, they will lose 100 points. You can also call Grand Tichu when only 8 cards [14 cards] are issued. This is the same as the Tuchu call, but the reward [or loss] is 200 points!

Many of the rules in the game may seem daunting, and they may take a while to learn, especially for players who have just come into contact with this game or have not experienced a skill poker game such as Bridge. However, once you master it, you will find it becomes a game full of strategy, teamwork, guesswork and guesswork. If your game team is a high-risk game, the constant summoning of Tichu or Grand Tichu will turn the game into a suspenseful and exciting game where the lead can swing wildly until the end.

Tichu is a great game that you can play many times without being bored. The level of thinking, planning, and deception in the game can even be comparable to that of Bridge. It can be said that if you are willing to learn many rules of the game, you will have hours of fun! If you like other skill card games like Bridge, Hearts or 500, you will love Tichu.

Rating: 4.5 / 5.0
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  Complexity: 3.5 / 5.0
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  Playing time: 1 - 1.5 hours
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  Number of players: 3 to 6 players




Orignal From: Tichu Card Game Review

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