Sunday, April 28, 2019

The history of real-time strategy games

Real-time strategy [RTS] games are arguably the most popular game types on PCs because they are highly competitive and persistent because RTS can be played in many different ways. Today I want to provide you with an RTS theory that will let you know its origins.

Compared to others, RTS games are still a fairly new type, as early computer strategy games revolved around turn-based strategies, and while fun does not provide the enthusiasm you can get from RTS. Here's a discussion of the most important RTS games:

Herzog Zwei from

 - Surprisingly, it is now considered the first RTS game to be actually released on the Sega Megadrive in 1989 instead of a PC. The game focuses on split-screen multiplayer action [yes, this is a split-screen RTS], each player has a main base and several support bases. These maps are also considered neutral bases, any player You can invest in and use their strengths. The reason for letting Herzog Zwei work on the console is to control only one unit, all other units are supported, which is a pretty clever move that can be implemented in future console RTS games.

Dune II from

 - After the release of Dune II, the RTS front end suddenly became quiet, until the end of 1994, Blizzard Entertainment released "Warcraft: Orc" and "Human." The game moved from the sci-fi aspect of Dune II to a world of entertaining fantasy. There are two resources to harvest in this game; wood and gold. In order to build a powerful war machine, these two must be managed successfully. The units on either side are basically mirror images of each other, but they still look unique to each other.

Warcraft: Orcs and Humans from

 - After the release of Dune II, RTS suddenly suddenly became quiet until the end of 1994, when Blizzard Entertainment released Warcraft: Orcs and Humans. The game moved from the sci-fi aspect of Dune II to a world of entertaining fantasy. There are two resources to harvest in this game; wood and gold. In order to build a powerful war machine, these two must be managed successfully. The units on either side are basically mirror images of each other, but they still look unique to each other.

Command and conquer from

 - Westwood released "Command and Conquer" in 1995 in response to the release of "Warcraft", a spectacular evolution of the Dune II formula. Commands and conquests may have been released under different names, but Westwood decided it was time to make new games without an additional license. "Command and Conquer" tells the story of the glamour struggle between GDI [the initial defense of the world] and the Nod Brotherhood led by the ruthless Kane. The game takes advantage of cutting scenes that are quite tacky but beaten by gamers.

in conclusion from

 - You have it. These are the most influential games in the history of RTS games. All games except Herzog Zwei have produced various sequels and clones. In this era, developers often incorporate RTS elements into other types, and it's not hard to predict that this trend will continue as more advanced technologies are released, allowing software developers to provide more creative expression. This type may start to reappear on the console, as recent attempts have been more successful, command and conquer 3: The Tiberium War is a good example.




Orignal From: The history of real-time strategy games

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