"Kill monsters. Steal treasures. Stab your partner."
These three principles, printed on the box of the exclusive card game Munchkin, are a fairly accurate assessment of what you can expect when your 3-6 player group starts playing. Munchkin is essentially a dungeon crawling role-playing game with no pencils and paper, heavy rulebooks and role-playing. Since almost all cards are satirical in satirical traditional D&D style games, most of the seriousness has been eliminated. John Kovalic is known for his name, which is based only on cards. from
Dork Tower from
Comic series.
So, if you take away all those boring things from a role-playing game, what would you ask? A fast-paced game full of monsters, loot and experience levels. In the first game to reach level 10 players, you and your friends will find that they are joining forces to remove larger monsters and tighten them regularly. When the player begins to feel selected, the funny nature of the game helps to eliminate resentment, but the right people will still find themselves in the fierce debt of the wording card. But don't be too serious. Munchkin publisher Steve Jackson Olympics certainly does not have such a rule, "any dispute in the rules should be resolved by aloud with the last sentence of the game owner" and cards like Cheat let you break the rules and equipment Those you usually can't do.
The game uses two different types of cards, door cards and treasure cards. All players start with level 1 humans and don't have classes [嘿嘿]' you have two cards in your hand. The player's turn begins with a new room in the dungeon and then kicks the door open. [by placing the door card face up]. House cards usually include curses/traps, monsters or cards that modify player level or race. If the player is forced to fight by painting the monster face up, then they can go to find trouble & #39; and choose to fight the monster by playing one from their hands. There are a variety of monsters, from level 1 potted plants to level 20 dragons. But be careful not to bite more than chew. Opponents can make your battles harder by playing cards on your monsters, giving them rewards such as anger or intelligence to increase their combat power.
Defeating a monster in battle will bring you experience levels and some treasures. Treasure cards are usually items that can modify your combat level, such as sharp hammers or big rock, or special cards like Bribe The GM With Food, which allows you to rise to a level immediately. If you can't beat the monster, you will have to roll the dice to escape. No escape, you are forced to face bad things, your failure consequences are unique to each monster. Losing a level 10 floating battle you may only lose one level. Rise to level 18 Brogg and fail and you may be killed, forcing you to start at level 1 and take out a new hand. If you are in a state of tension, you can try to convince someone on the table to help you fight and add combat levels to your combat level, but they are unlikely to help you for free, and you may need to pay attention to your back.
The game was published by Steve Jackson Games, Inc., which has created and released countless cards, board games and role-playing games for more than 30 years, including Car Wars, Chez Geek and GURPS [Universal Universal Role-Playing System]. Since its initial publication in 2001, Munchkin has been the best seller of SJ Games' No wonder, because it is a fun and interesting game that is good for small and medium groups. In addition to multiple extensions, there are also derivatives such as Munchkin Conan, Munchkin Zombies, Western-themed The Good, The Bad and Munchkin, and the upcoming Munchkin Apocalypse. Today you can get several Munchkin games at the local Slackers. According to SJ Games, all derivatives and extensions are compatible with the original Munchkin based game.
Orignal From: Munchkin: Card Games
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